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Light saber blender
Light saber blender










If you purchase an item through some links, then SaberSourcing may receive some money at no cost to you. If you or a friend or family member is a Star Wars fan AND a smoothie or soup fan, then the Star Wars Immersion Blender may be a good gift idea. The lightsaber immersion blender is NOT a toy, but rather the device is a functional, lightsaber-themed immersion blender (also known as a stick blender or hand blender) that you can use to grind or purée food in a bowl or other container. As a disclaimer, Uncanny Brands sent me these two blenders for free for me to review.īuy a Star Wars Lightsaber Immersion Blender on Amazon The blender, a small appliance by Uncanny Brands, is officially licensed by Disney. Today we’re taking a look at the quirky Star Wars Lightsaber Immersion Blender.

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  • light saber blender

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    light saber blender

    List of Lightsaber Switch and Activation Box Sellers.List of Lightsaber Soundboard and Controller Sellers.List of Lightsaber Stand, Mount, and Display Box Sellers.Lightsaber Companies List Toggle Child Menu.Tweaking math nodes Power vs Multiply should give you expected smoothing and overall emission power.

    light saber blender

    Plug the output to Volume socket:Ĥ) It still is centered stretched sphere, but the transparency interpolation is too linear - lets try different interpolation (by powering linear values):ĥ) Interpolation is much better, but the overall emission strength is way too low now - lets multiply the values now, and also stretch the cube in Z axis to desired shape: This gives us a smoothed sphere inside the cube:Ģ) Scale texture coordinates in Z by some really low value - this will stretch the sphere texture in that axis, giving us something similar to cylinder:ģ) remove Invert Color and Volume Absorption shader nodes (which were used just to see what is really going on with the texture when scaling and using Object Texture coordinates) and plugin Mix shader node with Transparent and Emission shaders. but if you really wan't pure cycles:ġ) Start with a cube and 3d spherical gradient texture with coordinates set to Object (Absorption shader with inverted colors are here for simple visualisation):












    Light saber blender